January 9 - Premiere

The ClubHouse: The Mole: SHOW SUMMARIES: January 9 - Premiere
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Enbwife

Tuesday, January 09, 2001 - 06:46 pm Click here to edit this post

January 9 - Premiere

The premiere of The Mole was aired tonight, with the Host explaining that 10 strangers will be together for 28 days, travelling 15,000 miles, over 4 countries. They will be given regular challenges and will earn group money if successful. One of the players is The Mole, and it is his/her job to try to sabotage the challenges without being caught. Every few days, they will have to undertake a quiz with questions about who they believe the Mole is. The person who knows the least will be executed from the Game and shipped back home, with no goodbyes to their fellow players.

Day 1 - The 10 players were brought to the Mojave Desert in individual vehicles, and left in a group to wait, and get to know each other. Suddenly, two helicoptors appeared, and picked up the 10 players. They were taken to an airport, where they were told that their first challenge was about to begin. Each of them must free fall from an airplane at 10,000 feet. If they each successfully make the jump, the group wins $75,000.00. If one does not jump, all lose the prize. As expected, the group was excited, but also some were very scared. They each successfully jumped with an experienced jumper, however, two players, Charles and Jennifer did not jump because the plane flew too far over the landing spot. The group all won the money either way.

The group were then flown to Paris for one night. They were told that they will be leaving Paris in the morning, however, they have the choice to go out as a group that night, but they must be back by midnight. If they are late or separate as a group, they must pay $10,000.00. The group chose to stay out, and Manuel tried to convince the group to forfeit the money and see Paris, however, the majority did not want to lose the money, and they all returned to the hotel by midnight. Speculation surrounding who the Mole could be was constant.

Day 2 - The group enjoyed breakfast in Paris, then boarded a train to an unknown destination. They landed in Draguignon, France, where five players were loaded into an MVP and wisked off. The other five were told to stay behind. They were given small duffle bags, and told that they must re-pack all 10 players luggage into the small bags. Since there was not enough room for everything, the five must decide what is essential to keep, and must make this decision for their fellow five players that had left the site. As the five re-packed the luggage, a couple began reading one of their fellow-players private notes. Another only packed one of their fellow-player's shoes. The duffle bags were loaded into a van and wisked away. The five players were also loaded into a separate van, and then delivered to their fellow-players at a Chateau. While in the van, Henri and Jennifer argued about not telling the other five who packed what luggage.

Day 3 - The group was presented with their second challenge... 10 monitors were set up displaying personal information on each player, including height, shoe size, # of siblings, times heart broken, birth state, and year graduated. The players were given 15 minutes to read the information and retain as much as possible. Once the 15 minutes were up, the group were brought to a table, where they had to choose two players who they felt had memorized the most information. Catherine and Afi were confident they had memorized the information, and were therefore picked to continue the challenge. They were taken to a separate room where the Host explained the next step. They were given an ATM card, and told that they must figure out the PIN number that matches the ATM, by answering questions about each of the players. Once the PIN number is determined, they must then find the bank machine and successfully withdraw 500 french francs. They were given 2 hours to complete the challenge, and told that they could bring in one or more of the other players to help, however, would have to forfeit 15 minutes for each player. If they are successful on the challenge the group wins $50,000.00.

Catherine and Afi answered all the questions about their fellow players, and came up with a PIN number of 2239. They then decided to choose Jim from the group to help find the bank machine. Catherine stayed behind with the cellular phone, and Afi and Jim left the Chateau with bikes and a map to find the bank machine. They had 1 hour and 22 minutes to complete the challenge. Afi began to suspect Jim as being the Mole after Jim asked people for directions in French, then proceed to get them lost. After some frustrating wrong turns, they found the bank machine. With Catherine on the other end of Afi's cell phone, Afi punched in the PIN number (2239) and successfully withdrew 500 francs. The challenge was successfully completed with 54 minutes left. Before biking back to the others, Jim came up with a plan for him, Catherine and Afi to be exempted from that evening's execution quiz. They called Catherine on the phone and told her that the three of them should hold the $50,000.00 prize money hostage, unless the other seven players agreed they do not have to participate in the quiz. When Afi speaks to the Host, he was less than impressed and told them to return to the Chateau immediately.

The two returned to the Chateau and to their fellow players who congratulated them on winning the money. While Catherine and Afi were figuring out the PIN code, the others were told they could not discuss the information shown on the screens about one another. They were then shown a video showing them discussing the information. As a penalty, the group lost $10,000.00 prize money. That evening, they played at the pool, and ate dinner. They were all anxious about the evening's execution quiz. The time finally came, where each player was given 20 questions about the Mole. They each had different strategies they were using on who they believed the Mole to be. Once their answers were provided, the Host entered their names alphabetically into the computer, and a fingerprint was displayed. If they passed the test, the fingerprint would be green. If they were the one person who knew the least about the Mole, the fingerprint would be red. Manuel was the person who knew the least, and was told to gather his bag and leave immediately. He did so without saying goodbye to the other 9 players. Katherine and Wendi both cried at his departure.

The Mole continues next Tuesday night.